In Design and Technology students will have the chance to start developing their knowledge, understanding and skills that will underpin the rest of the course by carrying out a series of mini projects to design and make. The process includes carrying out a range of research into existing products from past and present designers. Produce a design brief and design specification. Produce a range of design ideas and chosen design. Communicate design ideas using a range of drawing techniques. Research materials and manufacturing processes
Design is intelligence made visible, design adds value.
Graphic Products and Resistant Materials focuses on the study of designing and making products from ‘compliant’ materials including paper, cardboard and thin plastics. There are also a range of materials used including wood, plastics and metals based on the project outcome, pupils skills set and competence. It develops key skills in presenting work using a variety of freehand drawing, technical drawing and developing into modeling to create a design for a product. These are usually linked to promotion and corporate identity. The subject forms a good basis for further education.
The GCSE in Design and Technology enables students to understand and apply iterative design processes through which they explore, create and evaluate a range of outcomes. The qualification enables students to use creativity and imagination to design and make prototypes together with evidence of modeling to develop and prove product concepts and functions that solve real and relevant problems. It gives students opportunities to apply knowledge from other disciplines, including mathematics, science, art and design, computing and the humanities.
Product Design uses creativity and imagination when applying iterative design processes to develop and modify designs, and to design and make prototypes that solve real world problems, considering their own and others’ needs, wants, aspirations and values. Including how a product can be developed through the stages of prototyping, realization and commercial manufacturing. To be open to taking design risks, showing innovation and enterprise while considering their role as responsible designers and citizens.